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Loot type in querious
Loot type in querious









loot type in querious loot type in querious

I initially thought about separating loot in low, mid, and high end tiers based on their materials (gold vs bronze for example), but since this is very subjective, based on each story universe and economy, and since condition often plays a major role as well, I decided to simply use conditions instead.Īlso note that if the total percentage of high end items is set to a low number, 10% for example, it is possible to end up with items in the low and mid end tiers with a value greater than that of those in the high end tier. If it's higher than 100 the values will automatically be adjusted to equal 100 again. Note that if the percentages don't add up to 100, the total value will be less too. Select the type of loot with the checkboxes (general items will be used if nothing is selected), and then click the 'generate' loot button to be presented with a randomized list of loot totalling the value you entered (give or take a tiny fraction for rounded down numbers). Note that this only really changes the condition of loot, not the actual items.

loot type in querious

The tool is simple: Enter the total value of the loot in the first field (marked value), add a percentage for coins if you wish any of the loot to be coins, then add percentages for the low end, mid end, and high end loot. With this easy to use tool you can quickly generate a wide range of loot, and you can even add your own custom loot list as well.











Loot type in querious