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Overkill payday2
Overkill payday2










overkill payday2

After a while I was just like 'Maybe it's just time to admit the thing I've been fighting all of my career,' which is the fact that the only thing that will make me happy is just doing this myself and not deferring that desire because it's scary. "I was game director but I guess at some point you go like 'What does that actually mean?' If I start fighting with people or I'm restless, you start to see the same things happening. But for me I was like what am I doing here?" Payday 2 was a big success, the team did great. It doesn't matter who I work with: the desire was never to make other people's games, no matter how good they are."ĭespite having been in the upper eschelons of Overkill's development team, Goldfarb describes an overwhelming drive for creative freedom. "I knew that at some point the thing that I always wanted was to make my own thing. 'The desire was never to make other people's games' After over a decade in the trenches of AAA development, he tells us he is looking for the kind of creative freedom that a studio of his own can offer. Goldfarb first joined Overkill in 2012 after a period with EA Digital Illusions CE where he worked on Mirror's Edge and Battlefield 3 among others. The designer's career history in various AAA studios stretches back 15 years. They're doing great. They'll continue to succeed as the last Steam sales indicate. "It's all on good terms and I think is well positioned to succeed. "I have decided to move on," says Goldfarb. After almost two years with Payday developer Overkill Software, Payday 2 game director David Goldfarb has left to make his own independent studio in Stockholm, he tells Polygon.












Overkill payday2